Why we started

Most mobile puzzle games are built to extract time rather than reward it. Lives that refill on a timer, a video ad between every board, a pop-up asking you to rate the game before you have finished level three. It works, commercially — and it makes games nobody keeps.

We started Bhushan Games in 2024 with the opposite bet: build something small, quiet and genuinely good, put it on the store for free, and let it stay on people's phones. Merge 2248 crossed its first 50,000 installs without a rupee of paid marketing. That is the whole strategy.

We are a tiny team. The person who writes the code also answers the support emails, which is the main reason bug reports get fixed instead of filed.

Merge 2248 gameplay board with numbered tiles ARROWS gameplay board with blue arrow tiles

What we stand for

Four rules we do not bend

Each of these has cost us revenue at least once. We kept them anyway.

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    See what we have shipped

    Two titles today. The catalogue is small on purpose — every one of them earns its place.