A small studio with a short list of rules
Bhushan Games builds puzzle and casual games for Android. We are not trying to be the biggest studio on the store — we are trying to make the two or three games you keep installed after the rest get deleted.
Why we started
Most mobile puzzle games are built to extract time rather than reward it. Lives that refill on a timer, a video ad between every board, a pop-up asking you to rate the game before you have finished level three. It works, commercially — and it makes games nobody keeps.
We started Bhushan Games in 2024 with the opposite bet: build something small, quiet and genuinely good, put it on the store for free, and let it stay on people's phones. Merge 2248 crossed its first 50,000 installs without a rupee of paid marketing. That is the whole strategy.
We are a tiny team. The person who writes the code also answers the support emails, which is the main reason bug reports get fixed instead of filed.
What we stand for
Four rules we do not bend
Each of these has cost us revenue at least once. We kept them anyway.
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Support reply
FAQ
Questions we get asked
Yes. Every title is free to download and free to finish. Where a game shows ads, there is a one-time purchase to remove them — but no content is ever locked behind payment and there are no energy timers.
Not yet, but we are open to it. If you have a finished or near-finished Android puzzle or casual game, send us a build — we read everything that arrives.
We build for Android first because that is where most of our players are. iOS versions are on the roadmap once a title has proven itself on Play.
Write to us with the Google account email you use on Play and we will add you to the next batch. Testers get every future title early, permanently.
See what we have shipped
Two titles today. The catalogue is small on purpose — every one of them earns its place.