Developer portfolio
What we build, how we ship it, and what we have put on Google Play so far. If you are hiring, partnering or looking for a publisher, this is the short version.
Capabilities
End to end, in-house
Prototype to store listing to the update three months later — the same people do all of it, which is why nothing gets lost in a handover.
Shipped work
Titles we have published
Timeline
How we got here
Toolchain
What we work with
| Area | Tools |
|---|---|
| Engine | Unity (C#), native Android (Kotlin) for lightweight titles |
| Design | Figma, hand-authored level editors built per game |
| Store | Google Play Console — closed testing tracks, staged rollouts, ASO |
| Monetisation | AdMob banners with a one-time removal purchase; Play Billing |
| Quality | Play Console vitals, crash triage, low-end device test matrix |
| Web | This site: hand-written HTML, CSS and vanilla JavaScript — no framework |
Have something in mind?
Contract work, publishing, a game that needs finishing — tell us what it is and we will tell you honestly whether we are the right studio for it.