ARROWS – Escape Puzzle
Plan your move. Find your escape.
Closed testing · public launch Q4 2026 — ask for a testing invite.
- 500+ levels
- Offline play
- Brain training
About the game
ARROWS takes one rule and pushes it as far as it will go. Tap an arrow and it slides in the direction it points until a wall or another tile stops it. That is the whole game — and by chapter nine it will hold you on a single board for twenty minutes.
Every level is authored, solved and difficulty-rated by hand before it ships, so the ramp feels earned rather than generated. The board is deliberately quiet: generous whitespace, one accent colour, no currencies to decode.
ARROWS is currently in closed testing. Join the list and we will send you a testing invite before the public launch.
What makes it good
Built around one idea
Brain training
Every board is a closed logic problem. You win by planning three moves ahead, not by tapping faster.
Offline play
The complete level pack lives on your device. Flights, tunnels, dead zones — it never asks for a connection.
Easy to learn
One rule, taught in eight seconds. No onboarding carousel, no menus, no tutorial video.
Hard to master
Difficulty ramps by design. The last chapters are built for players who want to earn the click.
Screenshots
See it running
Want it first?
Testing invites go out in batches. Send us a line and we will add you to the next one.